
spine-godot GDExtension
2025-01-10 发布109 浏览 · 1 点赞 · 0 收藏
We're happy to announce the release of our spine-godot GDExtension! It's a major step forward for integrating Spine animations into Godot projects. This release brings all the power of Spine's animation system to Godot without requiring custom engine builds, making it easier than ever for developers to harness Spine's capabilities. It also makes it easier to target consoles down the road. Get in touch with W4Games if you require console support for your Godot game.
- 我们很高兴地宣布我们的 spine-godot GDExtension 发布!这是将 Spine 动画集成到 Godot 项目中的重要一步。此版本将 Spine 动画系统的所有功能引入 Godot,而无需自定义引擎构建,使开发人员比以往任何时候都更容易利用 Spine 的功能。它还使未来定位游戏机变得更加容易。如果您的 Godot 游戏需要控制台支持,请与 W4Games 联系。
The spine-godot GDExtension supports all Spine features. However, a GDExtension has less integration with the Godot editor, so a few editor features are missing:
- spine-godot GDExtension 支持所有 Spine 功能。但是,GDExtension 与 Godot 编辑器的集成较少,因此缺少一些编辑器功能:
Support for AnimationPlayer
via SpineAnimationTrackNode
. This would require Godot to expose the AnimationPlayer
API in GDExtension.
- 通过
SpineAnimationTrackNode
支持AnimationPlayer
。这将需要 Godot 在 GDExtension 中公开AnimationPlayer
API。
Dedicated C# bindings. See this Godot proposal on the state of C# support for GDExtensions.
- 专用 C# 绑定。请参阅此 Godot 提案,了解 C# 对 GDExtensions 的支持状态。
Support for editor selection rects. See this Godot proposal for more information.
- 支持编辑器选择 rect。有关更多信息,请参阅此 Godot 提案。
To start using the spine-godot GDExtension, visit the official documentation. The docs include detailed setup instructions, supported features, and example projects to help you hit the ground running.
- 要开始使用 spine-godot GDExtension,请访问官方文档。这些文档包括详细的设置说明、支持的功能和示例项目,以帮助您快速上手。
We're excited to see what you'll create with Spine and Godot!
我们很高兴看到您将使用 Spine 和 Godot 创建什么!
Discuss this blog post on the Spine forum.
在 [Spine 论坛](https://zh.esotericsoftware.com/forum/d/27952-
spine-godot-gdextension-released)上讨论此博客文章。
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